![]() ![]() Delete By Symmetry will now use Gizmo position to apply the action.When Local Symmetry is active, this provides you with the ability to move the Gizmo to where you’d like a Mirror and Weld to take place. Rendering options have been made available to users through the Render > Redshift menu.Īdjusted “Dynamic Sym” to add a macro in the Macros menu which can be hotkeyed and used to toggle Dynamic Symmetry mode on or off.When Local Symmetry is active, this will allow deletion of half the mesh based on Gizmo position and the mesh bounding box.Please see this article for more information on Global Illumination rendering in Redshift.
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